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Classroom tool / built for a real class

SimDeck

Built for a sixth-grade teacher at my school to run classroom simulations: students use their own cards while the teacher can track every move.

The problem

A sixth-grade teacher at my school needed a practical way to run classroom simulations without losing track of every student decision.

What I built

SimDeck gives students their own cards while the teacher can run the simulation, track moves, and keep the whole class in the same game.

Why it matters

It started with one real classroom. That constraint made the product more useful than trying to design for an imaginary market.

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